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Old June 24th, 2009, 10:41 AM

RERomine RERomine is offline
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Default Re: Abanoned artillery

I've also manually bailed crews out of tanks to save both the crew and the tank. The tank was immobilized by artillery and still in the impact zone so I bailed the crew and retrieved them very quickly with an APC and scooted. This was very gamey however since it rendered the tank immune to the artillery once the crew bailed, so I haven't done it since. It just didn't feel right. I will still bail crews if there is a real world purpose for it, but I don't do it to take advantage of a game loophole anymore.

I agree it does take a bit of time to abandon and destroy a tank properly. We would removed the .30cal machine guns, lock open the ammo doors, put a round under the gun breach and then drop a thermite grenade in the breach. Not something you want to do with the clock ticking and being under fire could mean you might not get out before the grenade burns through the breach and to the live round underneath. This was for an M1A1 Abrams. I suspect the procedure would be different for WWII era tanks and might be a more lengthy process. Not sure on that.

Not being impacted in the game by outside influences such as replacement part problems, isolation, etc., I've never used equipment from other "friendly" nations during my battles. There have been instances where I used so called "captured" equipment, but only because it was on my purchase list to begin with. I recall using some T-34s in North Africa as the Germans for some reason, probably for the novelty of it. It is unlikely they would have really shipped any there.

Within the game, it's all personal preference. There is no "wrong" way about things. If people want to use captured equipment or simulate it somehow, more power to them.
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