Quote:
Originally Posted by Baalz
50+ fatigue for them gives them -5 attack/defense which is the equivalent of level 10 fire/water blessing for your guys (the high chance of a critical hit due to fatigue is arguably similar to having flaming weapons against heavy armor).
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Are you sure about that? I thought (based on the manual formulas and observational experience) that it was -1 to defense per 10 fatigue, and -1 to attack per 20 fatigue. Thus you're getting +5 to attack and +2 to defense, plus the crit effect, making it more of an F10W4 equivalent than F10W10.
I would use it more frequently if it weren't MR-easy or if it cost only 1 earth gem. I do like your suggestion of casting it with multiple mages--you might get worthwhile coverage that way. Fatiguing 1/6 of the enemy army is less worthwhile than Earthquake or Strength of Giants, but if you could get it up to 1/2 the army it would be worth doing.
-Max