Quote:
Originally Posted by BesucherXia
Pool command is far from ideal. It will remove those intended gems at the same time. And pearls are very usually equipped to cast Returning.
I once thought about a solution regarding micromanagement: let any gems generated by commander himself be immoverable. Maybe we can even make all equipped gems fixed, like those carried by mercenary. Blood slaves should always be sent to treasury directly, and you should be able to give commanders gems without a local lab.
But I suspect that can not be done without rewriting the whole game.
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But! The gems for Returning are most commonly on the commanders which are deep into enemy territory. Therefore, they won't be pooled for the simple reason that these commanders aren't in labs!
And this solution is worse than useless. You equip the commander with gems he didn't generate when he needs to cast the specific spell. You equip commander with Clam/Fetish to generate gems for other commanders. Your idea will remove gems from the former, but not from latter. Making it other way around would be better, but also not ideal, as you could add or remove gem-producing item (with or without changing commander's purpose).
A possible solution could be to allow to mark commanders somehow so their gems won't be pooled - but THIS would require rewriting main files...