Re: Haida Gwaii Complete! version 3.0 (lots of changes)
That surprises me. I would think minimal to no access to death/astral/blood would put the nation at a disadvantage, especially late game. I've always thought of the nation as being strong early to early mid game, excelling at early expansion and battle magic until SCs hit the scene, kinda like MA Man.
Admittedly, I haven't played many mod nations, so I am not sure how the ones for MP are specced out, but I would be really surprised if they didn't shine better in certain places, especially if they have access to the important MP magic paths I listed before.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|