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Old August 25th, 2008, 03:19 PM

Technowolf Technowolf is offline
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Potion Re: Haida Gwaii 2.0 (lots of changes)

Turns out that, yes, the Harpoon Warriors are the reason the mod crashes the game. It appears they share a unitid with another (vanilla) unit, but I don't know which. The harpooners unitid is 2501 iirc, which should be above the current number of vanilla units. I'll do a few more tests tonight and get the results to you all tomorrow.

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Old August 25th, 2008, 05:34 PM
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Default Re: Haida Gwaii 2.0 (lots of changes)

Quote:
Originally Posted by Technowolf View Post
Turns out that, yes, the Harpoon Warriors are the reason the mod crashes the game. It appears they share a unitid with another (vanilla) unit, but I don't know which. The harpooners unitid is 2501 iirc, which should be above the current number of vanilla units. I'll do a few more tests tonight and get the results to you all tomorrow.

Technowolf
Aye this issue sprung up when the new nations were added last patch. It pushed the vanilla count into the 2000+ range which used to be reserved for mods. It actually messed up quite a few of my mods including Haida Gwaii. I have moved the units in the next version of the mod about 300 to 400 slots above the current vanilla units, hopefully that will be a good enough buffer .
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