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July 9th, 2009, 07:09 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (last day of recruitment)
Quote:
Originally Posted by llamabeast
Would you mind just checking that my stupid Divine Flail bug has been fixed by the mod combining rdonj? It probably has. I'll just feel a bit silly if your game gets sabotaged by indy knights with divine flails. It's particular bad for Tomb Kings in fact!
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I read this post and I suddenly realized... I forgot to include cbm! Well, that part is fixed now anyway. Do you happen to know where exactly the conflict is? That would save me a lot of time. After running the script it gave me a "duplicate armor definition" error, but nothing else. So at least your script isn't complaining that there's an error with the divine flail.
Also, a fun fact - this mod is 697 pages long in word. A lot of that is CBM though, which I dearly hope I won't have to pay too close of attention to.
edit: I looked briefly at the divine flail weapons and none of them are assigned to anything weird by the mod. So unless there is a conflict with a vanilla weapon it doesn't seem to be an issue.
Last edited by rdonj; July 9th, 2009 at 07:17 PM..
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