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Fire vs. Death heavy bless - .com.unity Forums
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Old August 21st, 2009, 12:39 AM

K K is offline
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Default Re: Fire vs. Death heavy bless

Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by Squirrelloid View Post
Quote:
Originally Posted by Frozen Lama View Post
K- just go and try a F9W9 bless rush. on turn 3, it is entirely possible to take 2 provs with jags. on turn 4, you can take 3, unless you happen to have a capital with only 2 neighbors. you don't circle you cap first of course. if you have 4 neighbor provs, turn 5 your taking 4 provs. just go try it. its insane to think a bless rush nation won't take 2 provs a turn until turn 7
Connections isn't sufficient. I mean, unless jags are far more awesome than i think they are, a bloodhenge druid province will stop you cold. As will any number of other nasty independents. So if you see nothing but tribal warriors and militia/archer/infantry combinations, sure, i believe you. And while K might underestimate the speed a little, i think you vastly overestimate based on the assumption 1 turns production of jaguars can take *any* indie province.
Squirrel, both you and K are *very* wrong.
jags laugh at cavs, cat, elephants.

Its the *slingers* you worry about not the elephants. slingers and archers have a tendency to kill your blessing cleric about one time in three.

I'm not *assuming* anything - the last 4 games I have played as mictlan the low was 38 territories by the end of year 2.
But were we talking specifically about Mictlan? They aren't the only Bless nation here, and they play a lot differently from Neifleheim or Lanka or one of the Vans (to name a few of the nations who can field a viable Bless Rush).

And how many provinces in this map? How many players?
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