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Old September 21st, 2009, 03:52 AM
Squirrelloid Squirrelloid is offline
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Default Re: Sign of the Hammer - A Warhammer Mod Game.

I have this sense that even with the changes you've made, Lord of Tzeentch and Champion of Tz are among the only playable options for chaos lords.

I'll agree, the Lord of Nurgle *looks* like he has a lot going on. But have you tried to *use* him? Even the khornate lord outperforms against weak PD.

Stats (Lords)
Khorn: 300g 49r; Str 17 Att 17 Def 22; HP 30 Prot 21; Berzerk 6 Exh 3
Nurgle: 375g 50r; Str 15 Att 15 Def 18; HP 34 Prot 20; H1 Regen20% Fear+0 PR100 Undead PlagueCarrier Rejuvenation
Slaanesh: 375g 49r; Str 13 Att 12 Def 19; HP 24 Prot 20; H1 Awe+3

All have a magical weapon. Slaanesh has a magical ranged attack (enslave mind).

Stats (Champions)
Khorn: 175g 33r; Str 17 Att 17 Def 12; HP 35 Prot 21; Berzerk 5 Exh 3
Nurgle: 250g 33r; Str 15 Att 15 Def 17; HP 30 Prot 20; Regen10% Fear +0 PR100 Undead PlagueCarrier Rejuvenation
Slaanesh: 175g 33r; Str 13 Att 13 Def 16; HP 24 Prot 20; Awe+1

(all are sacred)

Some comparison stats:
EA Atlantis
BQ: 250g 1r; Str 20 Att 12 Def 5; HP 48 Prot 14; H3 Amph F+0 FR50 CR50 DkVis
BK: 500g 1r; Str 21 Att 13 Def 12; HP 51 Prot 16; F1W2E3 +110%? Amph F+0 FR50 CR50 DkVis

A straight up comparison of hte BK with the Lord of Slaanesh reveals that 125g extra for the BK is well worth the price. Stats are reasonably equivalent (BK takes a lower Def in exchange for much higher str, and trades a few pts of prot for almost double HP), but the BK also adds 7.1 magic paths, and trades Awe+3 for amph, Fear, partial resistance to fire and cold, and dark vision. The BK comes out more than 125g extra good compared to the Nurgle Lord as well.

The BQ compares quite favorably to the identically priced Nurgle Champion. H3 is an amazing advantage relative to the Nurgle champion's total lack of casting.

Yomi:
Oni General: 130g 33r; Str 17 Att 13 Def 11; HP 30 Prot 20; D+100%? FR50 PR50 NNE Demon MtnSurv Glutton

A rather comparable chassis to the champion level units, including similar HP, protection, and slightly lower stats - but it also comes with some magical ability. Setting the chaos champions to approximately this price seems emminently reasonable by comparison.

Dao Oni: 500g 39r; Str 20 Att 16 Def 12; HP 50 Prot 20; F2E2D3H1 +110%? F+3 FR50 PR50 NNE Demon MtnSurv Glutton

If 8.1 magic paths beyond H1 isn't much more than 125g good than the chaos lords, i don't know what is. The chassis is otherwise comparable, trading defense for improved str and 80% more HP. Also has fear *+3*, as if it wasn't already a strictly better buy per gp than Nurgle's Lord.

Fomoria:
Nemedian Champion: 140g 25r; Str 13 Att 15 Def 18; HP 15 Prot 10; A1D1H1 Stlth+25 DkVis50 Glamour

Another reasonably comparable chassis to the champions. Note the few shortcomings are probably more than made up for by the magical paths.

Fomorian King: 500g 37r; Str 25 Att 12 Def 13; HP 70 Prot 15; A3D2H2 +110%? PoorAmph CR50 Sailing

Sailing is pretty amazing - it and 6.1 magic paths + an extra holy level go a long way to put it more than 125g beyond the chaos lord choices.

Jotunheim:
Jotun Herse: 60g 41r; Str 21 Att 12 Def 13; HP 32 Prot 17;

This is a perfect comparison. Same HP, not much less protection, more strength at lower att/def, merely sacred with no holy level. And its *1/3* the cost. Based on this, none of the champions should be much over 100g (excepting Tz who has magic).

Basically, there's no way to justify gold costs as high as they are for what those units do. I mean, if you leave it the way it is i can guarantee i'll be playing almost pure Tz and sorcerors for commanders, because they'll be the only ones worth buying.

The best fix is almost certainly to hand out some magic while cutting prices until those units are reasonable.

(The exalted sorceror is probably overpriced at present as well, since for 320g you're expecting quite a bit more magical oomph - compare to Shinuyama's bakemono sorceror).
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