Just started with this one really, and I noticed something a little odd: If you've got ECM or Combat Sensors III and upgrade your ship, they'll go to 1a - which, though smaller, is less effective. I suggest this shouldn't be an upgrade
Overall view of this mod - the first I've tried with Gold - is positive. It makes for a different game. I could argue with some of the choices made - It's difficult to see what economic effect colonies can have except in the VERY long term, for example, and PPB's are now horrendously difficult to justify researching, but that's OK, it's
NOT classic SEIV, it's a different beast and is to be treated as such. A few details to be tweaked here and there, possibly others I haven't found yet, but Good Stuff!!
Steve.