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The triarii have to rejuvenate! (CBM 1.6) - .com.unity Forums
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Old December 13th, 2009, 05:21 AM

fosforo fosforo is offline
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Default Re: The triarii have to rejuvenate! (CBM 1.6)

Quote:
Originally Posted by Squirrelloid View Post
The Triarii change doesn't bug me. But as i mentioned in the other thread, the cost of the censor could be zero and he'd never see play. It could give you money every time you hire him and never see play. So his actual hire cost is irrelevant.
But I use it very often: he can lead a mix of living and undead troops, he is a holy unit with great damage and he has a interesting patrol bonus too (that I exploit greatly in the first stage of the game).
Usually I give him some good defensive item to gap his weakness and often I recruit a censor in the first/secon turn of the game, then I turn it in my prophet to improve is leader capability/holy level 3.

A Censor with a little group of Lictor can easily calm down the population (unrest) in the capital, letting me to fix the tax level to 150 and above for many many turns.
From his patrolling activity derives a good quantity of corpse that I usually trasform in undead unit.
Obviously I set my Growth/Death scales on +2 or +3 to consent this reiterated tactic.

I consider it an interesting commander, maybe am I wrong?
Fosforo
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