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Originally Posted by Squirrelloid
Now, given that the vanilla game is horribly balanced ...
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I'll grant you that the balancing is better in CBM (although I can only fully agree on the gods and pricing part + (many) spell changes - the luck scale I took in the non CBM has certainly paid off).
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When i get a new car, ...
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You missed my point. When you start driving a new car you don't read the documentation, you just drive. Every car drives differently, but the basic "mechanics" of driving are the same.
It's the same for the game - your strategies (and exploits) remain completely the same (prot vs damage - att vs def - awe versus morale - rout and take retreat route and defending against it - buff vs damage spells - etc) only the tools change (this spell has double aoe, berserker costs gems).
In most cases you shouldn't even have problems using something that works well in vanilla in CBM, only that you have more counters and alternatives.
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One should argue that CBM's continuing to get updated is an advantage
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It is certainly an advantage but it's another point why it is not good to learn the game by learning CBM 1.6. by heart, instead you learn the mechanics and adjust to it in the game you are (as you do in any case).
Which makes "play only CBM in order to learn it by heart" a moot point.
And lastly you have not provided a single reason why you want to have a fixed standard in any case. Of course you are free to play only CBM games. But that doesn't mean that "every game *should* use it".