Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Updated Manual? - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old December 18th, 2009, 12:46 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Updated Manual?

In Game Manual/Documentation:
Actually, the developers are the right people to do it because they wrote the code. They have access to the code. They're the only people who know for sure how everything works.

As to what to document? Everything. Every spell, every unit, every item, every mechanic. The actual algorithms used by the code should be made available, as should full stat displays, and so on. In fact, documentation should happen *as they write the code*. Anything else is sloppy programming.

You code a unit, you write the documentation page for it immediately thereafter. Now you have a record of what it does that you can reference as you code, *and* the user will have a document that tells them what it does. If you change the unit, change the documentation. (Ideally, the documentation can update changes automatically by being linked into the code).

I shouldn't have to start up a game as a nation to see what their units do, or play 40 turns to see what their national spells do. That can be a lot of work for another game where you have to fight that nation, and then repeat for all your other adversaries. All the basic information should be accessible from inside the game itself.

Games like Civilizations have been doing this since the mid-90s. Its really not an unreasonable expectation.
Reply With Quote
  #2  
Old December 18th, 2009, 01:14 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Updated Manual?

Quote:
Originally Posted by Squirrelloid View Post
In Game Manual/Documentation:
Actually, the developers are the right people to do it because they wrote the code. They have access to the code. They're the only people who know for sure how everything works.

As to what to document? Everything. Every spell, every unit, every item, every mechanic. The actual algorithms used by the code should be made available, as should full stat displays, and so on. In fact, documentation should happen *as they write the code*. Anything else is sloppy programming.

Games like Civilizations have been doing this since the mid-90s. Its really not an unreasonable expectation.
Ahhh I see. That is definitely different than my idea of a game manual.
And different than the devs of this particular game so even if they felt they could have, it wouldnt have happened. In fact, some of that was specifically left out of the manual we have now.
Reply With Quote
  #3  
Old December 18th, 2009, 09:24 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Updated Manual?

Quote:
Originally Posted by Gandalf Parker View Post
Quote:
Originally Posted by Squirrelloid View Post
In Game Manual/Documentation:
Actually, the developers are the right people to do it because they wrote the code. They have access to the code. They're the only people who know for sure how everything works.

As to what to document? Everything. Every spell, every unit, every item, every mechanic. The actual algorithms used by the code should be made available, as should full stat displays, and so on. In fact, documentation should happen *as they write the code*. Anything else is sloppy programming.

Games like Civilizations have been doing this since the mid-90s. Its really not an unreasonable expectation.
Ahhh I see. That is definitely different than my idea of a game manual.
And different than the devs of this particular game so even if they felt they could have, it wouldnt have happened. In fact, some of that was specifically left out of the manual we have now.
I hate to say it, but the devs are wrong if they think its ok to obscur information in an RTS. If they want to write a non-competitive game, like an RPG, they should do that instead.

During a game where you compete against other players, access to the rules should not be made hard.
Reply With Quote
  #4  
Old December 19th, 2009, 02:21 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Updated Manual?

Quote:
Originally Posted by Squirrelloid View Post
I hate to say it, but the devs are wrong if they think its ok to obscur information in an RTS. If they want to write a non-competitive game, like an RPG, they should do that instead.

During a game where you compete against other players, access to the rules should not be made hard.
I think the devs are right. My own preference is to have a little obscurity. I tend to play more by feel than by spreadsheet. Nothing wrong with playing by spreadsheet, but I find learning what works and what doesn't to be part of the attraction of the game. I absolutely detest games where Unit A has a strength of 3 and Unit B has a strength of 2 and the outcome of every battle is always Unit A beats Unit B. No edge of your seat combat there.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
Reply

Bookmarks

Tags
manual


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.