Re: Conceptual Balance Mod 1.6
Yeah it's a cap enabler pretty much.
I think some excellent high resource units would be nice in the game. Stuff that you either have to wait a long time to build, or have production scales, clever fort placement, riches from beneath etc.
Imagine for instance if Mictlan could carve stone head monuments with significant powers, but they took 6000 resources each.
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