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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old January 14th, 2010, 05:27 PM

LDiCesare LDiCesare is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Alpine Joe View Post
Well I tried to avoid making any nation's strongest, iconic mage recruitable everywhere, except kailasa, and maybe that was a bad idea.
That's not really true for EA T'ien Chi eihter. Sure, they have captial only celestial masters, but these are not the best mages you want to recruit. They fly and are expensive, so being capital only is not much of a drawback. If you allow masters of the elements to be recruited everywhere, there's simply no reason to recruit any mage except masters of the 5 elements and celestial masters in the capital, thereby removing 2 units from the game, which is counter to CBM purpose.
Furthermore, I fail to see how this strengthens T'ien Chi. I'm also not sure they need boosting. The cost reduction on archers would let them mass more archers, but would it really help? To me, EA TC is a bless nation. Warriors of the 5 elements will make mincemeat of most other troops but are capital only, so later on, you switch to TC's sacred national summons. The biggest problems EA TC may face early on is Hinnom (fire resistant giants with good mr) or hyper aggressive Mictlan eagle warriors flying above your archers. Where T'ien Chi is weak is late game: They have weak astral and death mages, so must make up by having a good early/mid-game so they can empower or summon better mages. The boosts you propose don't help early on and don't help late-game. Masters of the 5 elements would make T'ien Chi a nation with awesome battlefield magic without need for communions, but I'm not sure they need an armada of wizards to back them in late game.
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