Quote:
Originally Posted by Digress
Quote:
Originally Posted by Burnsaber
Well, I was thinking of a Ambassodor/Diplomat style spy. It would be pretty rebundant to have more than one spy or assasin, since only the top one would be recruited (even if you chose to *not* recruit a mage, which is pretty rare).
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I was thinking you could keep a generic assassin, gain a generic spy and a cap-only superstar - corruptor/seducer-type that might actually get recruited from time to time.
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They already have 2 commanders that aren't mages that are plenty good to hire. The Serpent Catphract (maybe the assassin should be riding a powerful serpent that continues to fight to the death after its rider dies! You lose the unit but almost always win the fight). The Emerald Lord and the Serpent Lord are awesome units. They are quite possibly THE best mounted and infantry human commanders* in the game. They both have mad stats and the Emerald Lord's are silly high. With equipment he's 15(base 15)/17(base 14!) att/def. He has 15hp, 13str, and 17 protection. That's freakin outrageous. I hire this guy because he's so awesome. The Serpent Lord is almost as awesomely skilled, but rides a serpent that is really tough and keeps fighting (but you lose it after the battle), a light lance, and the benefits of being mounted. I already hire assassins to carry bows from time to time, but to give them yet another great commander unit is it getting silly, even w/o the Serpent Lord, the Emerald Lord still rocks hard.
*Yes, the lizard king does rock, but he needs equipment, and, while size 2, he isn't actually human.