Re: Possible mod nation? - Kingdom of Angmar
Ooh...nice, nice.
Initial comments--just to preserve armor numbers...couldn't you just give Gundabad orcs Plate Hauberks? Similarly, I might go for Rusted Chainmail or something on Snagas and also lower their resource cost, seeming as you mentioned them scavenging instead of having to give them equipment. Ugh, I just noticed their 8 encumbrance too. The graphic for snagas is rather confusing, also--I had a bit of trouble the first time around figuring out where the head was.
Berserk and what, 11 spellcasting encumbrance on those Shamans? That's tough, especially for their poor magic paths. I'd at least throw them a bone and make them only 220 gold or something. They also could stand to be 14 magic resist instead of 13.
As a sidenote, do units with a dousing bonus but no blood still do well at bloodslave hunting?
The Gundabad Warrior looks incredibly awesome. In fact, he looks way more awesome than the Elite Warrior--so much so that I'd suggest switching the names and just giving the Elite Warrior a broadsword(which might make more sense anyways, and make him more well-rounded). They can stand to be better, anyways--if you're worrying about their expansion, think of it like this: they're flat out inferior to Dai Bakemono, and Shinuyama doesn't exactly have a rocket-fast opening.
Orcs of all sorts should have more hitpoints methinks, if just on principle. 16 for elite warriors/shamans, 14 for the regular Gundabad warrior, 11 for snagas. Speaking (again) of snagas they could actually maybe go down to 7 or 8 morale(bearing testing, of course).
With the 15 gold cost on Angmar Bowmen, they're more than capable of having composite bows. I can assure you this will not become an archer nation.
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