.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old February 25th, 2010, 04:48 AM

kianduatha kianduatha is offline
Second Lieutenant
 
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
kianduatha is on a distinguished road
Default Re: Possible mod nation? - Kingdom of Angmar

The Nightblade seems fun. Expensive, but fun.

Here's what I see as the problem--you only have a chance if people don't know anything about the nation. If they know that you have a nice early game(not as good as, say, Ogres though) but peter out early game for a while, people will just gang up on your large but weakly defended territory.

You have to hope that you blast out the gate faster than everyone else and that people don't then get worried and beat you down for it.

That being said, I'd rather see how it plays right now and buff as needed than create a monster. You're doing perfectly(and I'm breathlessly anticipating the Worg Riders).
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.