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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old March 12th, 2010, 12:17 AM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Conceptual Balance Mod 1.6

Dragons certainly need some sort of a rework to make them viable again... the whole 80/new path and only dom1 makes them a very crappy chassis even for a single bless. as for SCing, it can do that early game vs indies, but barbs still tear them apart most of the time, and with crappy equipment slots they're very crappy SCs later on. I think they deserve more than dom1, and either improve the built in weapons+armor, so the lack of equipment slots won't be as faulty, or make them better as a bless chassis or something, with maybe less than 80/new path so you can diversify a bit and when you're done indy expansion you change him to human form and work the lab...
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