Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Mod Conceptual Balance Mod 1.6 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old March 15th, 2010, 05:49 PM

Snowcat Snowcat is offline
Private
 
Join Date: Jan 2010
Posts: 7
Thanks: 4
Thanked 1 Time in 1 Post
Snowcat is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by kianduatha View Post
It seems weird to make even the baseline samurai 11 str 10 hp. Moreover, I just don't see homogenizing Jomon's troops as actually helping to solve anything.

I can understand reverting the costs on Aka-Oni and Go-Hatamoto, but at the same time making Jomon's only useable troops even more expensive isn't really a solution to the actual problem. Instead, wouldn't it make more thematic sense(given the costs of human troops in previous eras) to just decrease the cost of Ashigaru and Samurai to 7 and 9 gold respectively?

As far as I can tell, the only actually useless recruit is the O-ban. Couldn't that be fixed simply by giving them a different niche? The O-ban's description says they are heavily armed...what about giving them a wakizashi too and just having them dual-wield?

I dunno...it seems like the best fixes for overall balance are cheapening Monks, increasing the scaling on Fear-Not-Sign from 1002 to 2002(so Dai Tengu/a Master Shugenja Prophet can blanket a fair area if you want to), and buffing Jomon's starting army. Even something simple like bumping it up to 15 Samurai Archers would make a big difference.
Thanx for the feedback!

Strength of the samurais reflects their training which focused often on deadly, powerful sword-hits and slashes. The archer has 9 hp and melee samurais 10hp presuming close-combat samurais are overall more athletic and durable than the ones who are more used to shooting. So they've compensated their smaller frame with martial and athletic training.

Because of the changed stats on samurais and heavy samurais, Aka-Oni is not "the only usable troop" any more. And seriosly, adding 1 gold to their price isn't really nerfing them.

I think you're right about the starting army.
Perhaps 12 samurais and 12 archers would be fitting? With this mod, archers are weaker in melee too.

Btw, Does anybody here think giving Jomon access to death magic
would overpower them? Your opinions are higly anticipated
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.