Game Running - Commander War - House Rules
In this game you are expected to never recruit any units, to leave any non-commander units in the garrison of the province they start in, and to avoid summoning units that are not commanders. No, the nations are not even remotely balanced under these settings, and that doesn't bother me in the least.
Maximum PD purchase = 10.
Early Era.
Small random map.
75% magic sites.
Easy research.
Indies level 0.
CBM 1.6 and Endgame Diversity mods
Players:
Caelum - Graeme
Yomi - Baalz
Atlantis - Frozen Lama
Niefelheim - Trumanator
Hinnom - Kheldron
Last edited by Graeme Dice; April 21st, 2010 at 12:19 AM..
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