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April 18th, 2010, 08:02 AM
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Corporal
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Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
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Re: new Battle Simulator map
Just stumbled upon this and trying to understand how to practically implement something... im a bit puzzled:
Is there an excell sheet or similar with all units, objects etc etc ID´s in a single place or do we have to go to multiple sources to get these info?
Apart from looking the shift I info in game, I do not know how else to get that info, and im trying to model stuff that i do not have available in any of my current games readily available to be seen. Any ideas?
Thanks,
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