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  #1  
Old April 10th, 2010, 02:48 PM
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Confused Re: new Battle Simulator map

Thanks, guys. I figured out what I was doing wrong.

Is there any way to add gems to a commander's inventory?
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  #2  
Old April 10th, 2010, 03:44 PM
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Default Re: new Battle Simulator map

Not that I know of.
But to speed things up, there are units that show up with gems and you can move them around.
Or add magic sites that give gems and wait a couple turns
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Old April 13th, 2010, 02:43 PM
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Confused Re: new Battle Simulator map

Question time:

What does the command...

#startspell "spell name" nation with spell preresearched.

...do? Based on the description, I thought I could enter the spell names of the spells I'd like researched, but it's not working. According to some posts above this one, unlocking spells isn't supported by this utility. Is this command no longer valid? If not, what should be, the ?
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Old April 18th, 2010, 08:02 AM

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Default Re: new Battle Simulator map

Just stumbled upon this and trying to understand how to practically implement something... im a bit puzzled:

Is there an excell sheet or similar with all units, objects etc etc ID´s in a single place or do we have to go to multiple sources to get these info?

Apart from looking the shift I info in game, I do not know how else to get that info, and im trying to model stuff that i do not have available in any of my current games readily available to be seen. Any ideas?

Thanks,
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  #5  
Old April 19th, 2010, 06:38 AM
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Default Re: new Battle Simulator map

Quote:
Originally Posted by Mysterio View Post
Question time:

What does the command...

#startspell
"spell name" nation with spell preresearched.

...do? Based on the description, I thought I could enter the spell names of the spells I'd like researched, but it's not working. According to some posts above this one, unlocking spells isn't supported by this utility. Is this command no longer valid? If not, what should
be, the ?
Does anyone have any input on this?

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