Re: Endgame Diversity Mod - Lategame summons, released at last!
Ok, air is already easy to get access: Faerie Queen or Tarts will easily get you A3 casters, if not the occasional A4.
Tarts are pretty trivial to get. You can get there off D1 on your pretender no problem. Its not even hard. Everyone who doesn't get D nationally wants a little death on their pretender anyway.
(d1 + 2 rings -> d3 -> mound king +2 rings -> D5 -> demilich + 2 rings + 1 other booster -> D7. Substitute skullface/skull staff as you get the D to make them to free your rings up for other duties).
If the idea is to provide alternatives to tarts, one of the things the mod must do is make diversification possible without relying on tarts.
And I maintain a Roc will never be worth summoning at *any* price if its only A2. It has absolutely no role to fill. A3 at least makes it a serious air caster. It will never be a good thug without full slots or insane stats. And there's basically nothing worth casting at A2.
Heck, even with A3 the faerie queen is still better because she has hands (for forging more air boosters). The Roc was pretty marginal with A3, imo, at A2 I wouldn't spend 10a on it. Maybe 5, its probably about as useful as Call of the Winds... (And much harder to summon)
But llama, you're dead wrong on diversification, because diversification is already easy. It just requires death/tarts.
|