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Endgame Diversity Mod - v1.2 released - .com.unity Forums
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Old June 14th, 2010, 01:29 PM

Sajuuk Sajuuk is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Ok, air is already easy to get access: Faerie Queen or Tarts will easily get you A3 casters, if not the occasional A4.
Faerie Queen cost 40N, 40! and N gems are very important if you want spam tarts, gift of reason and gift of health will consume tons of N gems.

Quote:
Tarts are pretty trivial to get. You can get there off D1 on your pretender no problem. Its not even hard. Everyone who doesn't get D nationally wants a little death on their pretender anyway.

(d1 + 2 rings -> d3 -> mound king +2 rings -> D5 -> demilich + 2 rings + 1 other booster -> D7. Substitute skullface/skull staff as you get the D to make them to free your rings up for other duties).
Is that really "trivial"? If some one start with high bless strategy like W9F9 mictlan or such, he won't have enough point for another new path. In fact, I have rely on wolf tribe shaman to access death for many times.

And yes, with D1, it is possible to get to D7, assume you have enough gems: 30S for ring of sorcery(require const6), 7D for staff, 28D for mound fiend(NOT MOUND KING!)(require conj7), 30D for demilich(require enchantment8!),and 48S for ring of wizardry or 18D for skullface. Without national D or S mage, how can a nation like eriu or man(or even ma
agartha with D1 but no S)search out enough gems to climb this "tart tree" easily? If you don't have enough N gems or fail to obtain grail or GoH, then D7 is only the beginning of the most annoying part.

Quote:
If the idea is to provide alternatives to tarts, one of the things the mod must do is make diversification possible without relying on tarts.
I agree with this, alternative diversification method would be nice, but so long it seems llama's intention on this mod is to provide multiple SC other than tarts. Path diversifications are much harder to balance than SC, for "from which path can get which path" is quite a hard decision due to different national recruitable mage diversity.

Quote:
And I maintain a Roc will never be worth summoning at *any* price if its only A2. It has absolutely no role to fill. A3 at least makes it a serious air caster. It will never be a good thug without full slots or insane stats. And there's basically nothing worth casting at A2.

Heck, even with A3 the faerie queen is still better because she has hands (for forging more air boosters). The Roc was pretty marginal with A3, imo, at A2 I wouldn't spend 10a on it. Maybe 5, its probably about as useful as Call of the Winds... (And much harder to summon)
Is that a joke? One D1 zombie stats revenant cost you 9d! In fact, if a A2 roc only cost 5a, one tenth of a air queen, then you may expect to meet a non air nation(with A4 pretender)bring 10 or more roc to spam thunder strike with pretender cast storm, at the beginning of third year, or much earlier if find plenty A site at the early game. Abysia crush their enemy with thunder strike? That can be quite a surprise since no one would expect or react on such strategy

Quote:
But llama, you're dead wrong on diversification, because diversification is already easy. It just requires death/tarts.
As I said, tarts strategy require tons of death, nature and astral gems along with high path(especially astral), that is why llama made this mod, to let nation without death nolonger necessary to follow death nation painfully.
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