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 krpeters Nerf December 2nd, 2010, 11:21 PM
 iRFNA Re: Nerf December 2nd, 2010, 11:50 PM
 LDiCesare Re: Nerf December 3rd, 2010, 06:05 AM
 DeadlyShoe Re: Nerf December 4th, 2010, 07:48 PM
 iRFNA Re: Nerf December 4th, 2010, 08:05 PM
 DeadlyShoe Re: Nerf December 4th, 2010, 09:57 PM
 NTJedi Re: Nerf December 4th, 2010, 11:26 PM
 DeadlyShoe Re: Nerf December 5th, 2010, 01:29 AM
 Squirrelloid Re: Nerf December 5th, 2010, 01:54 AM
 OmikronWarrior Re: Nerf December 5th, 2010, 03:13 AM
 DeadlyShoe Re: Nerf December 5th, 2010, 07:11 AM
 thejeff Re: Nerf December 6th, 2010, 03:19 PM
 NTJedi Re: Nerf December 6th, 2010, 07:55 PM
 Juffos Re: Nerf December 6th, 2010, 08:38 PM
 Bananadine Re: Nerf December 7th, 2010, 02:30 AM
 thejeff Re: Nerf December 7th, 2010, 09:50 PM
 Executor Re: Nerf December 7th, 2010, 10:10 PM
 Bananadine Re: Nerf December 7th, 2010, 10:32 PM
 DeadlyShoe Re: Nerf December 7th, 2010, 10:59 PM
 Executor Re: Nerf December 7th, 2010, 11:03 PM
 iRFNA Re: Nerf December 7th, 2010, 11:23 PM
 Executor Re: Nerf December 7th, 2010, 11:26 PM
 thejeff Re: Nerf December 11th, 2010, 03:40 PM
 DeadlyShoe Re: Nerf December 12th, 2010, 01:26 AM
 thejeff Re: Nerf December 12th, 2010, 10:17 AM
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December 4th, 2010, 11:26 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Nerf
Quote:
Originally Posted by krpeters
So, the secret to SP play seems to be antinerfing. I find the following game startup works well:
Sites: 75%
Money: 50%
Resource: 50%
Research: easy
Clam forging: essential
Once you're drowning in gems (relative to cash), you can start truly playing around. Slashing the number of troops on the board also vastly improves the effectiveness of thugs and SCs.
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Your AI opponents are not able to hoard gem generators such as clams which provides you an unfair advantage. Why don't you try a game where you don't use any gem generators and provide a distant AI opponent with a dozen or more SCs of his own.
It's too bad more intelligence wasn't provided for AI opponents.
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