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Old August 12th, 2011, 01:19 AM

Valerius Valerius is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Quote:
Originally Posted by Olm View Post
Well it would have made only a minor difference. It was only one of your armies, while it was virtually all Arco had left. So Arco is down for good, or will be in one or two turns. Much faster than I had wished for.
Last turn I broke through Arco's walls and Ulm also ended his NAP with me so I decided to take a risk and storm Arco's cap without checking to see what's inside. Of course since he tried to break the siege the battle would have taken place regardless of whether I tried storming the fort or not.

Quote:
Originally Posted by Olm View Post
Btw, I don't really get why the revelers are so effective. I made the same experience, but just from the stats I had expected them to do worse.
Revelers are my favorite Pangaean troop. Just like centaurs, they get two attacks per round but since they are size 2 you can fit three per square instead of two, for a total of 6 attacks per square as opposed to the centaurs 4. And those attacks can be fairly hard hitting. Base strength of 12, buff them with strength of giants for another 4, and when they go berserk add another 3. While their protection is low, they have decent HP so they've got a good chance of surviving the first hit and then going berserk.

Given the size of your raiding parties I figured I'd outnumber you about 3 to 1 and that numbers would win the day. However they aren't ideal for every situation. Your longbowmen will shred them and in that situation the centaurs are a better choice: slightly better armor, a third more HP, and - most importantly - a shield.

In the battle against Arco I think my curse of stones castings affected most of this tramplers. The harpies, maenads and swarm castings were just to build up a few rounds fatigue on them before they closed with my main force of revelers. Getting Pathos with curse of stones was an added bonus and very useful as he could have been a real problem.

Quote:
Originally Posted by Olm View Post
So you really retired the gorgon. Well it's your choice, but for me, you can use it in whichever way you want. I'll try to ward against her in whichever way I can. My Wardens and Knights of Avalon have rather high MR, so I guess they would survive long enough to do some damage.
Yes, I really think she's OP for this game. I wasn't really having fun with her anyway. The only regret I have about it is that I was counting on my pretender to use their air magic to shut down opposing archers. Wish I'd decided on the phoenix that I was also considering. Anyway, this will be a challenge to figure out another way to deal with those longbowmen.

And while I think she could beat them if she had time to buff, I did have some concern about the Knights of Avalon. They have a charge attack but the scariest thing is their magic attack which could pop her mistform. Another thing that could have been a problem is thugged Lord Wardens.
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