Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Making non Magic national commanders more worthwhile - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old December 6th, 2011, 11:10 AM

Starbelly Geek Starbelly Geek is offline
Private
 
Join Date: Oct 2011
Posts: 44
Thanks: 1
Thanked 7 Times in 7 Posts
Starbelly Geek is on a distinguished road
Default Re: Making non Magic national commanders more worthwhile

Quote:
Originally Posted by llamabeast View Post
Unfortunately #onebattlespell can't be used like that.
You could have a commander that autocast one of the area berserking spells or a modded one with no range to get the units around him (don't put him near your mages!). Call the new spell "That one speech from Henry V."

Could the site effect that lets a commander "enter to gain experience," or the item effect for the Champion's Skull be used somehow to let a commander give extra experience to units around him? Probably not, but that's the closest to the instructor ideas I can think of currently in the game.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.