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  #1  
Old December 5th, 2011, 11:16 PM
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brxbrx brxbrx is offline
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Default Re: Making non Magic national commanders more worthwhile

Really, now. High leadership, abilities like standard and supply, durability, lower costs, and cool flavor make a pretty good case for recruiting these commanders.
It's not a starets or a magistrate that is going to lead your armies to victory.
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Old December 6th, 2011, 01:46 AM

PriestyMan PriestyMan is offline
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Default Re: Making non Magic national commanders more worthwhile

Quote:
Originally Posted by brxbrx View Post
Really, now. High leadership, abilities like standard and supply, durability, lower costs, and cool flavor make a pretty good case for recruiting these commanders.
It's not a starets or a magistrate that is going to lead your armies to victory.
This reply cracks me up. get off SP bro

regardless, I'm pretty sure not a single one of your "ideas" is moddable so........ cool story i guess?
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Old December 6th, 2011, 02:40 AM
Squirrelloid Squirrelloid is offline
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Default Re: Making non Magic national commanders more worthwhile

One, maybe two of them are moddable if you stretch what you intended a bit, but they would not cause people to actually recruit them, and at least one of those would be a real cludgy workaround job.

You'd need to totally rebuild how the combat works to make non-mages have any value as a fort build.
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