Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65 Making non Magic national commanders more worthwhile - .com.unity Forums
Re: Making non Magic national commanders more worthwhile
Really, now. High leadership, abilities like standard and supply, durability, lower costs, and cool flavor make a pretty good case for recruiting these commanders.
It's not a starets or a magistrate that is going to lead your armies to victory.
Re: Making non Magic national commanders more worthwhile
Quote:
Originally Posted by brxbrx
Really, now. High leadership, abilities like standard and supply, durability, lower costs, and cool flavor make a pretty good case for recruiting these commanders.
It's not a starets or a magistrate that is going to lead your armies to victory.
This reply cracks me up. get off SP bro
regardless, I'm pretty sure not a single one of your "ideas" is moddable so........ cool story i guess?
Re: Making non Magic national commanders more worthwhile
One, maybe two of them are moddable if you stretch what you intended a bit, but they would not cause people to actually recruit them, and at least one of those would be a real cludgy workaround job.
You'd need to totally rebuild how the combat works to make non-mages have any value as a fort build.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2