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Conceptual Balance Mod v1.92 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old January 31st, 2012, 11:29 AM

Nightfall Nightfall is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Squirrelloid View Post
So.. if you're Abysia with a very focused research strategy you could have early Zmeys? With no gear? I'm... not really that impressed.
Doesn't have to be that heavily focused, and why would you deploy them naked unless it's appropriate to do so. It takes a whole extra 1-2 turns to research construction 2 for some basic gear.

Quote:
Originally Posted by Squirrelloid View Post
You do realize Zmeys lose to skellie spam without a RoR and some sort of reinvigoration, right?
Fire shield works pretty well to, but I'm pretty sure you already knew that.

Quote:
Originally Posted by Squirrelloid View Post
Being able to pull something awesome out early is the whole point of an early research strategy. I don't think a turn 20 naked zmey is really all that more awesome than kitted Eriu thugs by turn 10...
I agree that the awe on Sidhe Lords (Was that Eriu as well or just TNN?) was also a ridiculously bad call, but that's not relevant to the discussion at hand.

Also while Zmeys are certainly the most blatant issue at Conjuration 6, I intentionally didn't limit it to them.

I'm starting to think that a big part of llamabeast's problem is the fact that some people are more invested in finding and using the exploits to notch up a win or two than giving him good feedback.

Last edited by Nightfall; January 31st, 2012 at 11:37 AM..
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