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Old April 2nd, 2012, 08:59 AM

Zywack Zywack is offline
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Default Re: Multi-Player After Action Report (Introductions, early game posturing underway)

First of, I want to say a huge "Thank you!" for creating this game! I absolutely adore reading AARs, and shared is even better. I'll definitively be reading your thread with great interest. If I wasn't in two games already I would have been happy to be a player in this game, but being just a reader isn't all that bad either!

I respect every Pangaea players. In strategy games in general, I tend to prefer quantity over quality so one of the first race I ever played was EA Pangaea (vs AI). With Maenads and carrion beasts (although MA and LA have easier access to the carrion), the amount of free troops is just absolutely mind-blowing... Castle-walls just disapear against those hordes. Problem is, those hordes disapear just as fast as soon as they fight anything that has decent protection. And since they usually go berzerk, you are sure to lose all of them every losing battle. Still, I quickly reached the point where I couldn't actually lose them fast enough: I had to recruit tons of commanders and even summon sleepers (super high leadership and good bow users) for the purpose of bringing hundreds of them to the front each turn, else they'd just eat all the supplies wherever my pans were. It was fun at first, but it quickly turned into a huge headache to manage... Plus, the Carrions creatures comes in a ton of different variety. You got archers, you have tramplers, you have high-speed flankers and you got super-slow infantries. To get the best use out of those, you need to separate them according to their function, but that's a huge pain since you have no ways to decide what type your carrion centaurs/ladies are making in the first place. I know that Pangaea have other fun tricks up their sleeves, but I simply couldn't stomach all the micromanaging of those armies every single turn. So my heart goes to any Pangaea player that has Maenads and Carrions as part of their strategy

Everytime I look at Marverni, I scratch my head and wonder exactly how I would play them... While I'm quite a new player, I can still look at the recruitment screen/research list and have an idea at the basic strategy I'd employ. Marverni is one of the few nations I can't do that. They are surrounded by giants everywhere, endless forest hordes, blessed killing machines with two lives and glamour/sneaking/flying quality armies. Marverni has easy communion potential, mages that simply scream for Rain of Stone spam and plentiful standards but they just don't look up to par to me overall... Not amazing unique spells, map move 1 old age mages for main caster (Although recruit-everywhere is extremely handy), no real standout amazing fighting unit, acceptable but not amazing thugs. I'm really looking foward to see what the Marverni player has in store so I can see what I missed!
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