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  #1  
Old April 3rd, 2012, 07:02 AM

Mightypeon Mightypeon is offline
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Default Re: Multi-Player After Action Report (Introductions, early game posturing underway)

As an interested observer: Against masses of Maenads, Maverni can greatly improve its gross national product with by significantly increasing Blade Wind Based Maenadic Sashimi production.
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  #2  
Old April 3rd, 2012, 05:36 PM
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Shardphoenix Shardphoenix is offline
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Default Re: Multi-Player After Action Report (Introductions, early game posturing underway)

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Originally Posted by Mightypeon View Post
As an interested observer: Against masses of Maenads, Maverni can greatly improve its gross national product with by significantly increasing Blade Wind Based Maenadic Sashimi production.
SOOOOO TRUE!
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Old April 3rd, 2012, 09:44 PM

Zywack Zywack is offline
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Default Re: Multi-Player After Action Report (Introductions, early game posturing underway)

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Originally Posted by Shardphoenix View Post
Quote:
Originally Posted by Mightypeon View Post
As an interested observer: Against masses of Maenads, Maverni can greatly improve its gross national product with by significantly increasing Blade Wind Based Maenadic Sashimi production.
SOOOOO TRUE!
Yeah, it's probably a better option than Master Enslave... If you Master Enslave, not only you have to spend a non-negligeable amount of astral pearls, but you are also stuck with hundreds of Maenads on your hands.

I did know about the gift from heaven spam (first thing that came to mind looking at their rooster), but I keep confusing that spell name for Rain of Stone for some reason.

I never tried the Strength Boosts + Javelin concept, but that definitively sound promising... I'll definitively have to experiment with that against the AI. Thanks for the hint! And maybe we'll see it in action in this Let's Play too... Although I'm still rooting for Pangaea first and foremost.
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  #4  
Old April 7th, 2012, 02:29 PM
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Shardphoenix Shardphoenix is offline
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Default Re: Multi-Player After Action Report (Introductions, early game posturing underway)

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Yeah, it's probably a better option than Master Enslave... If you Master Enslave, not only you have to spend a non-negligeable amount of astral pearls, but you are also stuck with hundreds of Maenads on your hands.
As in "free zero-upkeep chaff who can siege castles well"? Sounds great.
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Old April 8th, 2012, 12:59 AM

Excist Excist is offline
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Default Re: Multi-Player After Action Report (Introductions, early game posturing underway)

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Quote:
Originally Posted by Zywack View Post
Yeah, it's probably a better option than Master Enslave... If you Master Enslave, not only you have to spend a non-negligeable amount of astral pearls, but you are also stuck with hundreds of Maenads on your hands.
As in "free zero-upkeep chaff who can siege castles well"? Sounds great.
Maenads count for .1 of their normal strength in a seige.

Their dancing naked and clawing at the walls isn't as effective as you'd think.....
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Old April 8th, 2012, 03:30 AM

Calahan Calahan is offline
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Default Re: Multi-Player After Action Report (Introductions, early game posturing underway)

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Maenads count for .1 of their normal strength in a seige.
Where/Who on Earth did you get that info from?

Maenads can repair walls, or tear them down, just as well as any other unit in the game with 10 strength can. That is why forts full of Pans are well known to be a nightmare to siege.
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