Suppression
In the real world a unit's suppression is largely determined by the volume and accuracy of enemy fire. Experience also plays a role in that experienced troops have a better idea of what to be afraid. However in the game it appears to be a random occurrence. A couple of examples:
1. A unit with no current suppression moved a hex, took one shot and fell back. When examined it had a suppression of 99!
2. A different unit with current suppression of 1 moved 3 hexes then got fired at by six units for a total of 14 shots. When examined the unit still had a suppression of 1.
The experience level of both units was between 70 and 75.
The other problematic thing about suppression is that it serves a dual purpose. Not only does it determine the unit's current operational capability but it serves a morale function in that it determines whether the unit retreats or routs.
|