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Old February 1st, 2013, 11:37 PM

duff duff is offline
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Default Formations as reinforcements

Given reinforcments in scenarios are almost always assigned by the platoon or company, wouldn't it be great if when a formation leader was assigned a turn and % to arrive they rest of the formation could be assigned at the same time? I suggest the interface be a "pop up" question "Assign formation? Y/N.

There are some scenarios I would like to design where having the formation as a whole either arrive or not (rather than some arrive and some not) would be essential. In my opinion it would be perfectly fine if formations assigned together always arrived together but if it was a Y/N or toggle option that would be great. An example of where it could be used: The battle of Long Tan. The reason the Mechanised infantry were held at base for so long was the commander was concerned there was a VC unit close to the base. By giving a fairly small chance of a company (or more) appearing near the base the commander is forced to allow for the possibility. The VC unit could have increased unit value to balance out the increased losses the australian player would be expected to suffer.

A more complex request would be for either 1 formation to be given a choice of deployment locations or a group of formations be able to "lock out" others. This would allow scenario designers to have a company of tanks arrive from the north, east or south, meaning the player has to remain flexible. This unpredictability seems to be what the %chance of reinforcements is about but would give the designer more finesse with the result.
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