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  #1  
Old February 3rd, 2013, 06:58 PM

Mustang Mustang is offline
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Default Re: Formations as reinforcements

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Originally Posted by Mobhack View Post
Set the arrival percentage to 100% and then all elements will arrive together. Simples.

Other values will result in the platoon arriving with stragglers, which is realistic.

cheers
Andy
I like the way you think.

That, or load the formation into a huge ferry and set the ferry's arrival to a random %.
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Old February 5th, 2013, 01:35 AM

Miketee10022 Miketee10022 is offline
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Default Re: Formations as reinforcements

Quote:
Originally Posted by Mustang View Post
Quote:
Originally Posted by Mobhack View Post
Set the arrival percentage to 100% and then all elements will arrive together. Simples.

Other values will result in the platoon arriving with stragglers, which is realistic.

cheers
Andy
I like the way you think.

That, or load the formation into a huge ferry and set the ferry's arrival to a random %.

This is not a bad solution, but it works for infantry only. Would not work for vehicles. I do a lot of island invasion scenarios, and this is a situation in which using formation reinforcements - tanks loaded onto landing craft - would make the set up process go much faster. Again, thanks for the solution re: infantry forces.
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  #3  
Old February 5th, 2013, 03:00 AM
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Mobhack Mobhack is offline
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Default Re: Formations as reinforcements

Quote:
Originally Posted by Miketee10022 View Post
Quote:
Originally Posted by Mustang View Post
Quote:
Originally Posted by Mobhack View Post
Set the arrival percentage to 100% and then all elements will arrive together. Simples.

Other values will result in the platoon arriving with stragglers, which is realistic.

cheers
Andy
I like the way you think.

That, or load the formation into a huge ferry and set the ferry's arrival to a random %.

This is not a bad solution, but it works for infantry only. Would not work for vehicles. I do a lot of island invasion scenarios, and this is a situation in which using formation reinforcements - tanks loaded onto landing craft - would make the set up process go much faster. Again, thanks for the solution re: infantry forces.
If you load a passenger into an APC and then set the APC's reinforcement variables, they both arrive together. The code harmonises the details of any currently carried passengers when the carrying vehicle reinforcement data is set. No need to set both. So loading a tank into a barge should work the exact same way as well.

(SP has no way to load a passenger unit into a vehicle unit which then is itself loaded onto a barge.)

Andy
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Old February 7th, 2013, 04:22 PM

Kenny Kenny is offline
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Default Re: Formations as reinforcements

IMO SP doesn't need that feature anyway,Andy. I'm still skepitcal after all these year from being assigned to a vehicle that was allegedly "amphibious",which feature our regimental commander knew better than to force his crews to pursue as to positive proof.

If our M551A1 vehicle had been placed on a barge,we definately would not have been manning the vehicle. Abandoning ship is one thing,abandoning an armored vehicle first,then the ship,well we would have to pass on that.
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