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April 12th, 2013, 08:49 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: V 7.0 Patch Sounds Questions
Quote:
Originally Posted by DRG
Weapons = top priority
unitweapons = secondary priority
nothing entered in either = default sound
Don
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At the risk of digging myself a deeper hole.
Might it be advantageous to have the priorities:
Unitweapons = #1
Weapons = #2
Nothing entered in either = default sound
That way you use sound #144 (several individual shots) for the M16A1 and any use of that weapon in the #1 weapon slot will use that sound. Then when the M16A1 is used in the #2 weapon slot (common for MG and anti-tank teams) you could put sound #141 (a full auto burst) in the unitweapons #2 slot and get that sound.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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