Multiple weapons in squads
Currently the OOBs treat multiple support weapons in squads (SAWs/LMGs/etc.) the same way it treats twin/triple/quad weapons mounts. That is to say they're given the same Accuracy as a single weapon and an increase in HE Kill.
While this makes obvious sense for multi-gun mounts; the guns are fixed and fire at the same point, and if they hit they'll probably do more damage then a single-gun mount. Does this logic apply to multiple weapons in a squad? Each weapon is individual and unlikely to be aimed at the same target (even tho WinSPMBT treats infantry-type units as a single entity).
Perhaps multiple support weapons in squads would be better represented in the game by giving then increased Accuracy, multiple weapons are more likely to generate a hit: but leave the HE Kill the same as a single weapon, since even tho they're more likely to hit they don't hit "harder" then a single weapon.
While implementing this would require alteration of the effected OOBs, but looking thru them it's not nearly as bad as one might think.
OOB/Weapon
06/062
07/024
07/025
07/037
12/224
12/234
12/241
13/018
13/026
13/054
15/037
21/010
21/019
24/193
28/027
53/248
66/006
Perhaps change the names to read "2xWhatever" rather then "Whatever (2)", make them easy to find with searches.
Any thoughts on this from anyone?
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|