BETA TEST
Quote:
Originally Posted by Wiking
I have had some weirdness with the 8cm half-track mortars seeming to have a deadzone or being otherwise unresponsive to bombardment orders, I'm wondering if it is related to the halftrack not having the mortar as the first weapon. I've only used them once so it warrents further investigation.
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Yes this
IS due to the mortar not being in weapon slot #1.
The bombardment screen seems to take the range (and ammo) of the weapon in slot #1 for bombardment purposes.
In order for a vehicle to fire an indirect fire weapon, it must be of a class able to fire indirect (ie SP Mortar) and have that weapon in slot #1.
This can cause problems if you want a weapon with say sabot on the same vehicle ... (eg OBAT 35 #312 SPz sWS/2)
The options seem to be:
a. make it a non indirect firing unit class - the mortar then only fires direct
b. move the mortar to slot #1 - the moved weapon loses sabot.