Quote:
Originally Posted by scorpio_rocks
I think what you also need to remember is game "casualties" (especially in regards to a high tech army Vs 3rd world forces) may not mean any/many are actually hurt - Most "Western" forces will tend to try to extract the wounded man immediately, That means as many as a whole section leaving the fight to carry their stricken comrade.
What I mean by this is SP reporting 6 casualties may mean 1 poor guy shot (but will probably recover) and 4 or 5 carrying him out. Game 6 casualties = military 1 casevac = public zero casualties.
Therefore no real need to change anything as this is effectively already built in (with experience and morale levels)
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Yes and no. If a section (squad I think in the US) on a routine patrol takes a serious casualty what you say can, sometimes, be true: ie, a man down halts the patrol (but it often also results in reinforcements, or one sort or another, arriving). Everyone has probably seen something like this on TV documentaries.
How many games are based around
very small scale routine patrols? Most are going to be reinforced Platoon sized at least.
In a platoon and Company sized op -and larger- while the man closest might do first aid and call for help, medics will deal with the casualty, if he is not simply dead, and the operation will continue, a single casualty will certainly
not stop a whole section as you suggest.
Generally speaking a Platoon or Coy Orders group on an actual offensive operation -as opposed to a routine patrol- will generally include something roughly along the lines of "leave wounded men to the medics and keep bloody well moving."