Triggered reinforcements
I'm just starting to get into scenario building in the game and I had an idea about using reinforcements. In addition of the latter coming in a predetermined number of turns (as it is the case now), I was wondering how possible it is to have even more triggers for their arrival. For example, one of the sides getting their reinforcements after the opponent captures a certain number of VPs, or if the opponent crossed a particular line etc. While it may sound gamey, it is my belief that it will make some scenarios built for player-vs-AI action more challenging, and it can give a nasty surprise to the player. Of course I have no clue how challenging it will be to program this, but I'm just dropping the idea guys.
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