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Old October 11th, 2017, 03:47 PM
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Default Re: Triggered reinforcements

Right now we have a list of >60 items we want to investigate. The chance of us actually doing them all this time around approaches a snowball's chance in Hell. That said there is a suggestion already on the list that does much the same thing .....trigger hexes. Similar to V hexes but only visible to the scenario designer that could trigger various events and reinforcements could be one but that is not " nice simple code " and right now we are just making baby steps to try work up a bit of enthusiasm to try and make a dent in what we need to do and want to do so this is more or less, already " on the radar"


Don
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Old October 11th, 2017, 06:30 PM
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Post Re: Triggered reinforcements

Quote:
Originally Posted by DRG View Post
"Right now we have a list of >60 items we want to investigate..."
Don
It may help build "community awareness" and enthusiasm if the list of game ideas were published in a "sticky."


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Old October 11th, 2017, 06:51 PM
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Default Re: Triggered reinforcements

Quote:
Originally Posted by shahadi View Post
Quote:
Originally Posted by DRG View Post
"Right now we have a list of >60 items we want to investigate..."
Don
It may help build "community awareness" and enthusiasm if the list of game ideas were published in a "sticky."

NOT going to happen.......
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Old October 12th, 2017, 12:43 PM
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Default Re: Triggered reinforcements

Quote:
Originally Posted by DRG View Post
"..The chance of us actually doing them all this time around approaches a snowball's chance in Hell"

Don
This made my day, thanks.
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