Turn 13 start
A lot happened this time 9 more British units down & we now control 10 VHexes.
Amazingly while the North have had to modify slightly on the whole we are still following the original plan-nearly a first.
NORTH
Should kill the Bofors - if not will smoke it so we can destroy the enemy here.
AA had an eventful trip one got caught between an ATG & the new squad now routed in trees.
Not going after the ATG but it either moved adjacent to the squad or stayed in its sights, tricky rescue mission to target the squad.
222 & AA staying out of LOS along road as no idea what's there, probably smoke with StuG as don't want a shot to its rear either.
SOUTH
Nearly cancelled the attack as found another tank for 5 in total & there are no VHexes there.
Also we had real fun clearing out area A on Hill 1, the StuG's went to take up firing positions - where they are now & the hex to SW.
They did not notice the PIAT teams who as often happens were waiting to let off multiple shots in the AI turn which would be to the rear if I engage the tanks.
Infantry spotted 1 then ended up pilling in when second was seen, trying to take that one out brought the Churchill into play.
Got chaotic but caused retreat & a kill in the end despite there being 3 good order squads as well, 222A/C saved the day.
StuG's were surrounded by smoke in the end. They 1 hex moved & started the tank battle finishing off the Churchill when it presented its flank to them. Going after the new Churchill now.
Tank battle went better than expected got 3 the other 2 killed by the ATG - one had been damaged by a MKIV. The remaining Sherman may be damaged cannot remember. Sturmpanzer exited the depression behind it & took 1 damage from hidden ATG as smoke had cleared.
That field is a pain need to get the infantry forward gun hunting there are bound to be more.
Forgot infantry found a Honey about to assault with MkIV & 250/11 backup.