Turn 11 start
Now that's a problem a lone plane just took out the AA unit best located to defend the North Force. The South one manged to get stuck crossing the Ford.
The main airstrike will probably be inbound in the next couple of turns so want to move vehicles as little as possible & put some distance between them & the infantry if possible.
Need to try & get a couple especially the Airacobra that cannon really hurts, rest should be down to just MGs after this pass.
NORTH

Turn before most of my infantry was pinned due to the airstrikes & my pioneer, Pz Grenadiers were about the only infantry that could move.
They moved on Armed Infantry & made quick work of them as my arty had been hitting the area hard for a few turns. StuG moved into this area & dispatched an M4 down South.
Tanks took position to try & take on Sherman's, unsure which way they would go N or E.
Drew fire from A which proved easy they were moving slow but could not hit a barn. Two still had shots when MkIII broke cover at 3 hex range from behind causing panicked fire.
Infantry at the top of the map were unsupported while this was going on so took a few hits including a sniper down.
SOUTH

This lot I think were moving faster but could not hit a barn either, I think during both exchanges they only managed to hit one target. Checked experience is 65 but do not remember them being this bad in the past.
Progress here is slow due to incoming forces tanks have being bounding advancing - half stationary while the rest move then swap.
As we have no transport probably going to end up doing this all game.
Decided unless we get a good map next assault will be a large affair on a urban map to mix things up & see how the Sturmpanzer's get on. More infantry some flame halftracks & borrowed Italian Assault Guns plus air if it allows.
Not Italy but close enough European layout rather than city blocks.
Maps here if you want a try so can relate to the upcoming battle.
http://forum.shrapnelgames.com/showt...979#post847979