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Old July 12th, 2020, 07:41 AM
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Default Re: German Campaign using War Cab

Turn 6 Start


Well this is going to be fun the idea sort of worked though the AI took off really hard & fast.
I did not expect them to get quite so far but they did unload before we could hit any halftracks - got 3 empty ones.
I know there are more scout had to pull back pronto.
They even grabbed the VHexes by the buildings which was not really expecting at this point, wonder where they will head.

Have to fight our way out of a box before the arty arrives & it looks like both sides mech infantry are on a collision course.

Advance was so quick other scout had to pull out so sent him to get a look at the back of the hill the units crossing the ford will need to take. Needs another elevation to see which is not going to happen, in trouble again.
Did not think would need to smoke Ford crossing but that's blown AI will have a lot of info for arty by turn end.

If you have never used US Armoured Infantry they have a scary amount of firepower for the day.
Right map & they are the king of assaults in WWII & the forerunner for todays formations.

Only weakness perhaps is squads have a SMG rather than a LMG but in human hands that's okay due to the amount of firepower.
Each Platoon has
3 Squads - Rifle, SMG, Baz
Baz Team
Decent ATG
7 MGs including the halftracks
Self Propelled Mortar.

My Armour Commander is more worried about them than the tanks, infantry can be pinned or chewed up & spat out fast to if they are not careful.
Tanks need to take out the halftracks so infantry can engage at range & find the AT weapons otherwise vehicles tend to go bang.

AI is getting 60 points a turn from VHexes already we need to get cracking.
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