Re: Maximum AI Competitiveness
I have a few questions concerning about what I can do to make the AI more competitive. I have absolutely no experience using timed objectives, I understand there's a few different types, which ones should I use and how should I use them? What can I do to make the AI not so aggressive like not moving in open ground under fire? Or the opposite, like sitting in an exposed position in a tank and thinking it's impervious to attack? These last two points are particularly important because the AI will do those things over and over again, never learning not to do those things. I bet if it wasn't so numbskulled, it would win practically every game, it's so easy to predict what it's going to do in almost every situation.
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