Re: Maximum AI Competitiveness
In some campaigns I've set up for myself I've made use of auto generated single battles renamed from a save file to a scenario file - then strung together as campaign nodes in a user made campaign.
It's a somewhat busy way of setting up a campaign, but I do it for two reasons - I don't want to know the composition and deployment of the AI and I wanted the AI to have a massive build points advantage beyond the first battle.
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