 
			
				February 27th, 2004, 07:10 PM
			
			
			
		  
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				Re: Defence Skill?
			 
             
			
		
		
		
		
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				Originally posted by Wauthan: 
 I'm still a bit confused by this. 
 
Att vs def decides the chance to hit in melee? 
 
Str+dam vs protection decides hitpointloss when hit? 
 
High defence, low protection = glassjaw proboxer. Low fatigue loss, can fight for a long time but risk instant death when hit. 
Low defence, high protection = Tank. High fatigue loss, shakes off hit after hit until armor "breaks" and then dies. 
 
High def, low prot units are at their best against high str+dam. 
High prot, low def best against low str+dam. 
 
Does that conclusion seem correct? 
			
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 Yeah. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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