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Old March 10th, 2005, 06:28 PM
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Default Re: Opening Warp holes

You might want to have the planet creation ship move a sector away, then back before creating the planet.

Unfortunately, I do not think simultaneous movement games let you issue the create planet order unless your ship is orbiting an asteroid. If there are two asteroids in the system, have the planet creator always end its turn on a nearby asteroid. Have the planet destroyer orbiting the world you are trying to optimize. Order it to destroy planet. Order the planet creator to move to that sector, create planet, then move back to the asteroid it started on. Works best if you have quantum reactors or a lot of solar sails, since you will be using a ton of supplies...
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Old March 10th, 2005, 07:09 PM
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Default Re: Opening Warp holes

Quote:
Imperator Fyron said:
You might want to have the planet creation ship move a sector away, then back before creating the planet.

Unfortunately, I do not think simultaneous movement games let you issue the create planet order unless your ship is orbiting an asteroid. If there are two asteroids in the system, have the planet creator always end its turn on a nearby asteroid. Have the planet destroyer orbiting the world you are trying to optimize. Order it to destroy planet. Order the planet creator to move to that sector, create planet, then move back to the asteroid it started on. Works best if you have quantum reactors or a lot of solar sails, since you will be using a ton of supplies...
You can actually. In simultaneous games it's wierd with Stellar Manipulation. Some components let you give the order after a move order (like creating planets in this case) and others don't like closing a warp point. Regarding closing warp points, I think you just need to be on "a" warp point to give the order, not necessarily "the" warp point you intend to close before you can issue the order.
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