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September 14th, 2001, 06:43 PM
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Re: Bug or...?
Someone else posted a very good idea on this a while back. I don't remember all of it but basically the idea was instead of facilities per planet size, it was facilities per amount of population. Eg. after you grew or transported another 100 mil(or whatever the number was) in population, you could build another facilitiy. And then a planet had different pop limits based on whether or not the people had to live in domes.
At least I think that was it. Maybe I mangled that badly.
Geoschmo
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September 14th, 2001, 07:48 PM
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Re: Bug or...?
There is an entry in Settings.txt, I believe, that specifies "population per facility".
It was intended to be used to specify fow many facilities could be run by the population available.
One problem is in deciding which facilities would be operated, and it is a tough one. Do they run the spaceport? probably, but what if it is a backup (two in one system?) Is the Radioactives collider more important than the Organics farm?
In any case, it has not been implemented in SE4, yet.
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September 14th, 2001, 09:00 PM
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Corporal
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Re: Bug or...?
quote: Originally posted by CW:
Funny why the none-breathers would get hurt in an oxygen atmosphere!
Probably just as funny as why obligate anaerobic bacteria get hurt in an oxygen atmosphere, although I personally fail to see the humor in it.
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September 14th, 2001, 10:48 PM
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Re: Bug or...?
oops, that went wrong...well, nothing to add really, problem solved in 10 hours or so...could be better i think
i like that idea Geo mentioned, maybe for SE:V ??
[This message has been edited by LemmyM (edited 14 September 2001).]
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September 14th, 2001, 10:50 PM
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Re: Bug or...?
quote: Originally posted by suicide_junkie:
There is an entry in Settings.txt, I believe, that specifies "population per facility".
It was intended to be used to specify fow many facilities could be run by the population available.
One problem is in deciding which facilities would be operated, and it is a tough one. Do they run the spaceport? probably, but what if it is a backup (two in one system?) Is the Radioactives collider more important than the Organics farm?
In any case, it has not been implemented in SE4, yet.
Right, I know about that. But this was different I think. In this idea you actually couldn't build another facility unless you had the population.
Of course I could hav eimagined the whole thing.
Geo
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September 14th, 2001, 10:55 PM
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Re: Bug or...?
quote: Originally posted by geoschmo:
Right, I know about that. But this was different I think. In this idea you actually couldn't build another facility unless you had the population.
Of course I could hav eimagined the whole thing. 
Geo
you didn't imagine it, i also remember someone mentioning it in a thread, but i also can't remember who posted it.
or we both imagined it, could be a conspiracy....hmm, better call Mr. Mulder to get to the bottom of this.
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September 14th, 2001, 11:46 PM
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Re: Bug or...?
quote: Right, I know about that. But this was different I think. In this idea you actually couldn't build another facility unless you had the population.
Just wondering: how would a reduction in population affect the facilities? You would tend to run into the same problem.
If you allowed the facilities to keep operating, then players would ship all their population around to max out facilities, and then leave the small planets with 1M very productive people.
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