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  #1  
Old February 9th, 2008, 04:23 PM
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Marcello Marcello is offline
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Default Re: Aircraft weapons

"Aircraft launched rockets ONLY ( and this is important ) utilize the HE entry in the unit OOB. If you have an aircraft with guns and then two lines of rockets it will ONLY use "HE" rockets and never "AP" ones and therefore they do not use "AP penetration" weapon numbers and they do not use "HEAT penetration" weapon numbers either."

I found that out the hard way some time ago, when I tried to have my iraqi SU-22s firing S-5K rockets at tanks. Needless to say it did not work out.
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Old February 10th, 2008, 03:23 PM
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Default Re: Aircraft weapons

Yes, this wasn't a discovery on our part as much as a discovery that over time a number of units had been set up this way by the various OOB designers or that when units are cut and pasted from one OOB to another sometimes weapons set for helos have been used for aircraft and aircraft weapons used on Helos. That's not an issue if the weapon in question is strictly HE but it is very important when there are AT considerations.

Another thing is autocannon on Helos. WC5 will not fire at helos. It's for ground vs ground work. Any weapon set up as WC5 and given to a Helicopter to use as a weapon will shoot at ground targets no problem but will refuse to fire at other helos. I'm right in the middle of sorting all that out now.

There are over 34,000 units in all the OOB's. 34,679 as of today to be exact. Ensuring everyone who ever touched the OOB's did everything by the book can be a real treat at times.

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  #3  
Old February 11th, 2008, 04:06 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Aircraft weapons

For helos, I'd have another question: Would it make sense to distinguish helicopters with fixed weapons and those with wider field of fire? To avoid any East-West conflict, let's take say Ka-50 vs. Mi-28, one has gun with only limited traverse in forward arc, the other has gun on rotating mount. So I'd guess the '28 should be somehow benefitted compared to '50 in terms of firing opportunities, as '50 has to maneuver more to get shot off - does that make any sense?

Anyway, my suggestion would be lowering stabilliser rating for the helos with fixed guns. In hover, they'd get the same firing opportunities, but once they'd get moving, they will lose them faster than helos with flexible weapons.

Not a major issue, jsut a stray thought provoked by the Air question.
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Old February 11th, 2008, 08:40 PM

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Default Re: Aircraft weapons

If you were going to do that I think some people might clamour for a look at whether or not there is enough variance to then justify changes based on the nature of the turret and targeting equipment as well. Faster slew rates and more advanced sighting equipment right.
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Old February 12th, 2008, 02:20 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Aircraft weapons

Those would be covered rather by FC methinks, but anyway as I've said, it's just a stry idea I even didn't have time to try out. Maybe after Wednesday
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Old February 12th, 2008, 03:07 AM

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Default Re: Aircraft weapons

Oh, without a doubt, I'm just saying that if you change one thing you might end up being compelled to change another.
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Old February 12th, 2008, 10:36 PM

kevineduguay1 kevineduguay1 is offline
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Default Re: Aircraft weapons

I had a Maverick kill two tanks in different hexes, so this is a problem. But why can't the A-10's 30mm gun kill a tank? After all was'nt the gun was designed to do this? At least once on occation?
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