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  #1  
Old February 11th, 2008, 04:06 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Aircraft weapons

For helos, I'd have another question: Would it make sense to distinguish helicopters with fixed weapons and those with wider field of fire? To avoid any East-West conflict, let's take say Ka-50 vs. Mi-28, one has gun with only limited traverse in forward arc, the other has gun on rotating mount. So I'd guess the '28 should be somehow benefitted compared to '50 in terms of firing opportunities, as '50 has to maneuver more to get shot off - does that make any sense?

Anyway, my suggestion would be lowering stabilliser rating for the helos with fixed guns. In hover, they'd get the same firing opportunities, but once they'd get moving, they will lose them faster than helos with flexible weapons.

Not a major issue, jsut a stray thought provoked by the Air question.
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Old February 11th, 2008, 08:40 PM

thatguy96 thatguy96 is offline
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Default Re: Aircraft weapons

If you were going to do that I think some people might clamour for a look at whether or not there is enough variance to then justify changes based on the nature of the turret and targeting equipment as well. Faster slew rates and more advanced sighting equipment right.
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Old February 12th, 2008, 02:20 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Aircraft weapons

Those would be covered rather by FC methinks, but anyway as I've said, it's just a stry idea I even didn't have time to try out. Maybe after Wednesday
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Old February 12th, 2008, 03:07 AM

thatguy96 thatguy96 is offline
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Default Re: Aircraft weapons

Oh, without a doubt, I'm just saying that if you change one thing you might end up being compelled to change another.
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  #5  
Old February 12th, 2008, 10:36 PM

kevineduguay1 kevineduguay1 is offline
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Default Re: Aircraft weapons

I had a Maverick kill two tanks in different hexes, so this is a problem. But why can't the A-10's 30mm gun kill a tank? After all was'nt the gun was designed to do this? At least once on occation?
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  #6  
Old February 13th, 2008, 01:48 PM
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DRG DRG is offline
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Default Re: Aircraft weapons

Two kills for one missile can happen. If the HEkill is reduced that reduces incidents like that but also makes the weapon less effective against non armoured targets. We made changes to the code in the last release that reduced the number of incidences like that and I assume this isn't something you see all the time but you don't say one way or the other. If it is, nobody else is reporting it.

The A-10's 30mm gun CAN kill a tank in the game. I have seen it happen so saying it cannot "At least once on occasion" is ridiculous and I can provide save games that prove that statement is ridiculous. However, we are reviewing how multibarreled weapons are handled in the game and found a flaw in the code that goes back to SP2 that was reducing the effects of multibarreled guns. That doesn't affect the way the A10's are set up in the OOB's you have now but will when the patch is released and the new OOB's are used. However, don't expect fantasy results where A-10's leave masses of twisted wreckage after one pass. The actual armoured piecing ability of the GAU-8 Avenger is 69mm at 500 meters but the game fires from a shorter range and is rated as a 9 right now and that's won't kill a lot of tanks.

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Old February 14th, 2008, 06:43 PM

kevineduguay1 kevineduguay1 is offline
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Default Re: Aircraft weapons

DRG,

The two kills with on shot has only happened twice in three test runs of a 1992 scenario {US vs Iraq} with the Iraqis having over 200 tanks. So this as you said is not common.

The A-10 30mm has yet to make a kill on a tank. It will kill most everything else but no tanks yet.

I am asumeing that the 69mm pen figure for the gun is with normal AP. I belive that this weapon also has a DU round for it. If Im wrong then we all know what asume stands for!
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